The highlight effect is normally associated with light areas on glossy materials where the light hits the object. These settings vary the way a material reflects light and objects. See the Color Selector topic for details. Use the Color Selector to set the main color. In the Procedures window,right-click the procedure name.Right-click on Base the Procedures window.Procedures for combining materials include Angular Blend, Blend, Marble, Granite, Tile, and Wood.Īs an example, the Marble Procedure combines a Base material and Vein Material in a swirling pattern. In this way, extremely elaborate materials can be built from simpler constituents. Each of these child materials can in turn consist of a procedure, combining two children of its own. For standard materials, there will be only one component in the list: Base.Įach procedure combines two “child” materials using a specific method. The tree displays the components used to create the material and lets you add components. The Procedures tree combines one or more materials using a set of rules for how the materials interact. The Name of the material will also serve as its exported file name. To use any material in another model it must be exported to the Library first. That means a material with the same name in the library or a different model will not be affected by edits to the material in the current model. This is the name of the material in the Rhino model. The complete set of property groups in the Advanced Material are: Use the Advanced Material type for the maximum flexibility and control of a material. The Advanced Material contains the complete series of property groups for a material. Flamingo has both Simple Material Types and an Advanced Material type.
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